sound.Add( { name = "phantom_rollover", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_rollover2.wav", "vehicles/v8/vehicle_rollover1.wav" } }) sound.Add( { name = "phantom_engine_stop", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/phantom/stop.wav" }) sound.Add( { name = "phantom_turbo_off", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/v8_turbo_off.wav" }) sound.Add( { name = "phantom_engine_start", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/phantom/start.wav" }) sound.Add( { name = "phantom_start_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_no_gas_start.wav" }) sound.Add( { name = "phantom_throttleoff_fastspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/throttle_off_fast.wav" }) sound.Add( { name = "phantom_secondgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/second.wav" }) sound.Add( { name = "phantom_impact_medium", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_medium2.wav", "vehicles/v8/vehicle_impact_medium4.wav", "vehicles/v8/vehicle_impact_medium3.wav", "vehicles/v8/vehicle_impact_medium1.wav" } }) sound.Add( { name = "phantom_thirdgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/phantom/third.wav" }) sound.Add( { name = "phantom_reverse", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/phantom/firstgear_reverse.wav" }) sound.Add( { name = "phantom_turbo_on", channel = CHAN_ITEM, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/phantom/turbo.wav" }) sound.Add( { name = "phantom_impact_heavy", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 95, pitchend = 110, sound = { "vehicles/v8/vehicle_impact_heavy2.wav", "vehicles/v8/vehicle_impact_heavy4.wav", "vehicles/v8/vehicle_impact_heavy3.wav", "vehicles/v8/vehicle_impact_heavy1.wav" } }) sound.Add( { name = "phantom_engine_idle", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "vehicles/phantom/idle.wav" }) sound.Add( { name = "phantom_firstgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/phantom/first.wav" }) sound.Add( { name = "phantom_downshift_to_2nd", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/firstgear_rev_loop.wav" }) sound.Add( { name = "phantom_fourthgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/phantom/fourth_cruise.wav" }) sound.Add( { name = "phantom_rev", channel = CHAN_STATIC, volume = 0.9, soundlevel = 80, pitchstart = 98, pitchend = 105, sound = "vehicles/phantom/rev_short_loop.wav" }) sound.Add( { name = "phantom_thirdgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/third.wav" }) sound.Add( { name = "phantom_skid_normalfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_normalfriction.wav" }) sound.Add( { name = "phantom_skid_highfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_highfriction.wav" }) sound.Add( { name = "phantom_throttleoff_slowspeed", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/Throttle_off_slow.wav" }) sound.Add( { name = "phantom_downshift_to_1st", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 105, sound = "vehicles/phantom/throttle_off_fast.wav" }) sound.Add( { name = "phantom_stall_in_water", channel = CHAN_VOICE, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/jetski/jetski_off.wav" }) sound.Add( { name = "phantom_secondgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/phantom/second.wav" }) sound.Add( { name = "phantom_engine_null", channel = CHAN_STATIC, volume = 1, soundlevel = 80, sound = "common/null.wav" }) sound.Add( { name = "phantom_skid_lowfriction", channel = CHAN_BODY, volume = 1, soundlevel = 80, pitchstart = 90, pitchend = 110, sound = "vehicles/v8/skid_lowfriction.wav" }) sound.Add( { name = "phantom_fourthgear_noshift", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 105, pitchend = 105, sound = "vehicles/phantom/fourth_cruise.wav" }) sound.Add( { name = "phantom_firstgear", channel = CHAN_STATIC, volume = 1, soundlevel = 80, pitchstart = 100, pitchend = 100, sound = "vehicles/phantom/first.wav" })