sound.Add( { name = "CSGO_SmokeGrenade.PullPin_Grenade", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/smokegrenade/pinpull.wav" } ) sound.Add( { name = "CSGO_SmokeGrenade.PullPin_Grenade_Start", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/smokegrenade/pinpull_start.wav" } ) sound.Add( { name = "CSGO_SmokeGrenade.Bounce", channel = CHAN_ITEM, level = 75, volume = 0.6, sound = "csgo/weapons/smokegrenade/grenade_hit1.wav" } ) sound.Add( { name = "CSGO_BaseSmokeEffect.Sound", channel = CHAN_WEAPON, level = 85, sound = "csgo/weapons/smokegrenade/smoke_emit.wav" } ) sound.Add( { name = "CSGO_SmokeGrenade.Draw", channel = CHAN_ITEM, level = 65, volume = 0.5, sound = "csgo/weapons/smokegrenade/smokegrenade_draw.wav" } ) sound.Add( { name = "CSGO_SmokeGrenade.Throw", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/smokegrenade/grenade_throw.wav" } )