sound.Add( { name = "CSGO_MolotovGrenade.Throw", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/molotov/grenade_throw.wav" } ) sound.Add( { name = "CSGO_Molotov.Throw", channel = CHAN_STATIC, level = 65, sound = "csgo/weapons/molotov/fire_ignite_2.wav" } ) sound.Add( { name = "CSGO_Molotov.Draw", channel = CHAN_ITEM, level = 65, volume = 0.5, sound = "csgo/weapons/molotov/molotov_draw.wav" } ) sound.Add( { name = "CSGO_Molotov.IdleLoop", channel = CHAN_WEAPON, level = 75, volume = 0.6, sound = "csgo/weapons/molotov/fire_idle_loop_1.wav" } ) sound.Add( { name = "CSGO_Inferno.Start", channel = CHAN_WEAPON, level = 95, sound = { "csgo/weapons/molotov/molotov_detonate_1.wav", "csgo/weapons/molotov/molotov_detonate_2.wav", "csgo/weapons/molotov/molotov_detonate_3.wav" } } ) sound.Add( { name = "CSGO_Inferno.FadeOut", channel = CHAN_WEAPON, level = 95, volume = 0.1, sound = "csgo/weapons/molotov/fire_loop_fadeout_01.wav" } ) sound.Add( { name = "CSGO_Inferno.Loop", channel = CHAN_AUTO, level = 75, volume = 0.5, sound = "csgo/weapons/molotov/fire_loop_1.wav" } )