sound.Add( { name = "Weapon_CSGO_Knife.Deploy", channel = CHAN_WEAPON, level = 65, volume = 0.1, sound = "csgo/weapons/knife/knife_deploy1.wav" } ) sound.Add( { name = "Weapon_CSGO_Knife.Hit", channel = CHAN_WEAPON, level = 65, volume = 0.6, sound = { "csgo/weapons/knife/knife_hit1.wav", "csgo/weapons/knife/knife_hit2.wav", "csgo/weapons/knife/knife_hit3.wav", "csgo/weapons/knife/knife_hit4.wav" } } ) sound.Add( { name = "Weapon_CSGO_Knife.HitWall", channel = CHAN_WEAPON, level = 65, volume = 0.6, sound = { "csgo/weapons/knife/knife_hit_01.wav", "csgo/weapons/knife/knife_hit_02.wav", "csgo/weapons/knife/knife_hit_03.wav", "csgo/weapons/knife/knife_hit_04.wav", "csgo/weapons/knife/knife_hit_05.wav" } } ) sound.Add( { name = "Weapon_CSGO_Knife.Slash", channel = CHAN_WEAPON, level = 65, volume = { 0.1, 0.6 }, pitch = { 97, 105 }, sound = { "csgo/weapons/knife/knife_slash1.wav", "csgo/weapons/knife/knife_slash2.wav" } } ) sound.Add( { name = "Weapon_CSGO_Knife.Stab", channel = CHAN_WEAPON, level = 65, volume = 0.6, sound = "csgo/weapons/knife/knife_stab.wav" } ) sound.Add( { name = "Weapon_CSGO_Knife.WeaponMove1", channel = CHAN_ITEM, level = 65, volume = 0.25, sound = "csgo/weapons/movement1.wav" } ) sound.Add( { name = "Weapon_CSGO_Knife.WeaponMove3", channel = CHAN_ITEM, level = 65, volume = 0.25, sound = "csgo/weapons/movement3.wav" } )