sound.Add( { name = "CSGO_HEGrenade.PullPin_Grenade", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/hegrenade/pinpull.wav" } ) sound.Add( { name = "CSGO_HEGrenade.PullPin_Grenade_Start", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/hegrenade/pinpull_start.wav" } ) sound.Add( { name = "CSGO_HEGrenade.Bounce", channel = CHAN_ITEM, level = 75, volume = 0.6, sound = "csgo/weapons/hegrenade/he_bounce-1.wav" } ) sound.Add( { name = "CSGO_HEGrenade.Throw", channel = CHAN_WEAPON, level = 65, sound = "csgo/weapons/hegrenade/grenade_throw.wav" } ) sound.Add( { name = "CSGO_HEGrenade.Draw", channel = CHAN_ITEM, level = 65, volume = 0.5, sound = "csgo/weapons/hegrenade/he_draw.wav" } ) sound.Add( { name = "CSGO_BaseGrenade.Explode", channel = CHAN_WEAPON, level = 140, sound = { "csgo/weapons/hegrenade/explode3.wav", "csgo/weapons/hegrenade/explode4.wav", "csgo/weapons/hegrenade/explode5.wav" } } )