sound.Add( { name = "Weapon_CSGO_Glock.Single", channel = CHAN_STATIC, level = 85, volume = 0.8, pitch = { 98, 101 }, sound = { "csgo/weapons/glock18/glock_01.wav", "csgo/weapons/glock18/glock_01.wav" } } ) sound.Add( { name = "Weapon_CSGO_Glock.Clipout", channel = CHAN_ITEM, level = 65, volume = { 0.5, 0.7 }, pitch = { 98, 101 }, sound = "csgo/weapons/glock18/glock_clipout.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.Clipin", channel = CHAN_ITEM, level = 65, volume = { 0.5, 0.7 }, pitch = { 98, 101 }, sound = "csgo/weapons/glock18/glock_clipin.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.Draw", channel = CHAN_ITEM, level = 65, volume = { 0.3, 0.5 }, pitch = { 98, 101 }, sound = "csgo/weapons/glock18/glock_draw.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.Sliderelease", channel = CHAN_ITEM, level = 65, volume = { 0.5, 0.7 }, pitch = { 98, 101 }, sound = "csgo/weapons/glock18/glock_sliderelease.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.Slideback", channel = CHAN_ITEM, level = 65, volume = { 0.5, 0.7 }, pitch = { 98, 101 }, sound = "csgo/weapons/glock18/glock_slideback.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.WeaponMove1", channel = CHAN_ITEM, level = 65, volume = 0.15, sound = "csgo/weapons/movement1.wav" } ) sound.Add( { name = "Weapon_CSGO_Glock.WeaponMove3", channel = CHAN_ITEM, level = 65, volume = 0.15, sound = "csgo/weapons/movement3.wav" } )